By Guan-Ming Su
Provides assurance of the foremost theories and applied sciences curious about the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video conversation platforms, this reference covers 3D pictures and video coding, content material production and reveal, and communications and networking. It covers the complete diversity of key components from the basics of 3D visible illustration to the newest 3D video coding suggestions, proper communique infrastructure and networks to the 3D caliber of experience.
The ebook is dependent to logically lead readers in the course of the subject, beginning with widespread and basic details, carrying on with with an in depth portion of diversified visualisation suggestions earlier than concluding with an in depth view of 3D cellular conversation platforms and tendencies. The authors provide such a lot concentration to 4 very important parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D surroundings (including 3D exhibit, 3D participant, networking facility and 3D caliber issues), and destiny communications and networks advances for rising 3D experience.
- Presents the idea and key recommendations in the back of the newest 3D visible coding framework, criteria, and corresponding caliber assessment
- Provides primary fabric which kinds the foundation for destiny study on improving the functionality of 3D visible communications over present and destiny instant networks
- Covers very important subject matters together with: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D environment; and destiny communications and networks advances for rising 3D experience
Essential studying for engineers keen on the learn, layout and improvement of 3D visible coding and 3D visible transmission structures and applied sciences, in addition to educational and commercial researchers.
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Additional info for 3D Visual Communications
There are also some other application layer approaches to relieve the negative impact of packet loss, such as resilient coding and unequal error protection (UEP), and those technologies can be incorporated into the design of the 3D visual communication system to enrich the final QoE. At the final stage of this 3D visual ecosystem, the decoded and processed 3D visual data will be displayed on its targeted 3D display. Depending on the type of 3D display, each display has its unique characteristics of artifacts and encounters different QoE issues.
In 1922, the earliest confirmed 3D film was premiered at the Ambassador Hotel Theater in Los Angeles and was also projected in the red/green anaglyph format. In 1936, Edwin H. Land invented the polarizing sheet and demonstrated 3D photography using polarizing sheet at the Waldorf-Astoria Hotel. The first 3D golden era was between 1952 and 1955, owing to the introduction of color stereoscopy. Several golden eras have been seen since then. However, there are many factors affecting the popularity and success of 3D visual systems, including the 3D visual and content distribution technologies, the viewing experience, the end-to-end ecosystem, and competition from improved 2D systems.
ISBN: 978-1-119-96070-6 Preface As the Avatar 3D movie experience swept the world in 2010, 3D visual content has become the most eye-catching spot in the consumer electronics products. This 3D visual wave has spread to 3DTV, Blu-ray, PC, mobile, and gaming industries, as the 3D visual system provides sufficient depth cues for end users to acquire better understanding of the geometric structure of the captured scenes, and nonverbal signals and cues in visual conversation. In addition, 3D visual systems enable observers to recognize the physical layout and location for each object with immersive viewing experiences and natural user interaction, which also makes it an important topic for both academic and industrial researchers.