ActionScript 3.0 Bible by Roger Braunstein

By Roger Braunstein

The ActionScript 3.0 Bible, second version, is your accomplished consultant to the bleeding fringe of ActionScript 3.0 and the Flash Platform!

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For More Information The steps presented in the preceding section should get you as far as editing and running code and are presented to help you follow along with the examples in the book. For more information on how to use Flex Builder 2 and greater or Adobe Flash CS3 Professional, we recommend you check the documentation that came with these products, as well as the books suggested earlier. 0. Countless doors open when you can implement your ideas in code, and there’s no way we can tell you what your newfound knowledge could help you do.

Php/Flex:Open_Source:FAQ. To run your creations, you will need Flash Player 9 or greater, available for free and supported on Windows, Mac OS X, Linux, and Solaris. com/products/flashplayer/productinfo/systemreqs/ Running Code in This Book This section explains, step by step, how to get examples from this book running so you can experiment with them. Depending on the tool you are using, there are different steps to running the code from this book. We demonstrate with Adobe Flex Builder 2 and Adobe Flash CS3 Professional.

392 Chapter 20: Using the AVM2 Debugger . . . . . . . . . 412 Chapter 21: Making Your Application Fault-Tolerant . . . . . . 422 Part VI: Working with External Data 423 Chapter 22: Understanding Networking Basics . . . . . . . 441 Chapter 23: Communicating with Server-Side Technologies . . . . 453 Chapter 24: Saving Data to a Local Machine Using SharedObject . . . 471 Chapter 25: Managing File Uploads and Downloads . . . . . . 482 Part VII: Enriching Your Program with Sound and Video 483 Chapter 26: Working with Sound .

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