ActionScript 3.0 Game Programming University by Gary Rosenzweig

By Gary Rosenzweig

 

Gary Rosenzweig's ActionScript 3.0 online game Programming University shows you the way  to take advantage of ActionScript, the programming language in the back of Flash CS3 specialist. the teachings train you all of the fundamentals of ActionScript programming via online game examples, however the code may be simply tailored to non-game-oriented tasks, such as web education and ads. Written by means of a real-world Flash developer, this booklet provides you with the resource code of sixteen entire video games and lays the basis that you should create your personal games. Gary additionally presents a spouse site - flashgameu.com,  which comprises records, updates, new content material, Gary's web publication and masses more. 
 
 

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8; There are also String and either true or false. Boolean types. Strings hold text, and Boolean values must be These are the basic primitive types. However, you can also have arrays, movie clip and sprite references, and new types that match the code classes you create. Basic ActionScript Concepts 27 NOTE There is a definite efficiency advantage to using narrowly defined variables. For instance, int values can be accessed many times faster than Number values. This can help you speed up critical game processes if you stick to as basic of a type as possible for all variables.

Y = 100; addChild(myButton); The main difference between movie clips and button symbols is that the buttons have four specialized frames in their timeline. 4 shows the timeline of our LibraryButton symbol. 4 The timeline for a button contains four frames representing the three button states and a hit area. 46 Chapter 2: ActionScript Game Elements The first frame represents the appearance of the button when the cursor is not over it. The second frame is what the button looks like when the cursor is hovering over it.

You do this before you set the text property. The next text will take on the style properties described in the TextFormat. In fact, every time you set the text of that TextField, you’ll be using the same style. 9 shows the field with the format set. 9 The text format has been set to 24-point Arial and bold. You will want to check out many other properties of TextFormat in the documentation if you plan on stretching its abilities. You can also choose to use StyleSheet objects and HTML marked-up text set through the htmlText property of a TextField.

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