ActionScript 3.0 Game Programming University (2nd Edition) by Gary Rosenzweig

By Gary Rosenzweig

Learn ActionScript 3.0 the joys means, via developing sixteen nice video games: actual, strong video games - not only "web toys"!


  • Highly-rated ActionScript instructional, now with seven new 3D and card video games!
  • Code and methods simply adaptable to education, advertisements, and extra
  • For Flash artists studying ActionScript, Flash programmers looking to create video games, and upgraders from ActionScript 1.0/2.0.
  • Includes a bankruptcy on constructing video games in Flash for the iPhone! 

    Gary Rosenzweig's ActionScript 3.0 online game Programming collage, moment Edition is the simplest hands-on instructional for studying ActionScript 3.0, the programming language in the back of Flash expert CS5. you are going to grasp all of the fundamentals of ActionScript programming by means of development sixteen strong video games. One step at a time, you are going to research ideas (and get established code) that may be tailored to almost any undertaking, from video games to education and advertisements. the 1st variation earned common raves; Rosenzweig has now up to date it with seven brand-new video games that train much more necessary ActionScript 3.0 abilities and methods. you are going to first learn the way Flash and ActionScript 3.0 interact, the weather of an ActionScript software, and the way to construct a uncomplicated video game framework with ActionScript. subsequent, Rosenzweig walks you through construction the total spectrum of ActionScript video games, together with mind video games, animation-based video games, photo puzzles, video games according to path and move, informal video games, notice video games, Q and A video games, motion video games, video game worlds, and extra. This variation provides new chapters on card video games and 3D video games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and different new tasks.

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    Sample text

    To turn the keyboard shortcuts off in the testing environment and allow your movie to act like it would when on the Web, choose Control, Disable Keyboard Shortcuts. Have You Tested at Other Frame Rates? If you are using time-based animation, it shouldn’t matter what frame rate you are set to, 1 or 60; the animation should move along at the same speed. However, it is worth testing at a low frame rate, say 6 or 12, to see what users on slow machines might see. We use time-based animation throughout this book.

    If you don’t see it, you can bring it up by choosing Window, Properties. 7 on the right. Then, enter the class name HelloWorld3 into the document class field. 7 The document class for this movie is set to HelloWorld3. as file. When you test the movie, it compiles the AS class file into the movie. Running the movie will initialize the class, which will run the HelloWorld3 function and display the “Hello World” text. Working with Flash CS5 Although most of our work is in ActionScript, we need to know some terms and some basics about working with the Flash CS5 timeline, stage, and library.

    The code is still there, but hidden. You can click on the triangle (Mac) or plus sign (Windows) to the left side of the window or the Expand All button to expand it. 12 shows what it looks like when some code has been collapsed. 12 A block of code has been collapsed. This is handy when you have a huge script and want to hide sections of code you are not working on. ● Collapse Selection—This collapses the code currently selected. ● Expand All—This reverts all collapsed sections to their normal status.

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