Advanced ActionScript 3: Design Patterns, 2nd Edition by Ben Smith (auth.)

By Ben Smith (auth.)

Advanced ActionScript 3 is a clean glance and new method of using invaluable, structural innovations and techniques which are established within the box of wealthy interactive software improvement. With each one procedure damaged down into diverse strategized motives, you will discover the method most fitted for you. if it is an instance you could make the most of as-is, or one you can begin with and enhance additional, you've got a thesaurus of definitions and organizational recommendations at your fingertips.

Object-oriented programming (OOP) and layout styles should not new to the sector, yet can frequently be missed of their price. they're, now and then, not just overwhelming to benefit, yet tough to place into perform. even if, they're worthwhile simply because they convey a constitution that may be damaged down, rebuilt, and reused.

This variation has been absolutely up-to-date to mirror smooth coding criteria and practices.

  • Provides the development blocks required for the implementation of OOP
  • Addresses difficulties and issues relating to OOP
  • Offers ideas on tips to technique and make the most of OOP

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Additional info for Advanced ActionScript 3: Design Patterns, 2nd Edition

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Swf has been loaded. When you obtain the desired Class object, you can do with it as you see fit. You can pass the reference, retain the reference, or even instantiate it via the new operator. The returned Class object of the getDefinition isn’t limited to class definitions. The returned object can be a class, a namespace, or even an interface; all are subclasses of the Class object. getDefinitionByName( ) Much like getDefinition, getDefinitionByName also retrieves a public Class object from an ApplicationDomain explicit to the definition name parameterized within.

Suppose this conditional statement runs in the constructor of the document class. swf file runs outside of the container, there is no parent; therefore you force the intro to occur on your application. Throughout the duration of the build, you add a slew of conditionals to ensure that things work according to your needs. The more you allow such conditionals to build up, the less likely you are to remove them later, and the more memory you use. This is where the beauty of the config constants comes into play.

Number, because it’s a double float precision, requires twice that amount (8 bytes). String is a slightly different matter. String values are calculated based on the characters used; the memory required varies depending on whether the string is static or dynamic at the time of reference creation, and whether it’s a single character. 27 Chapter 2 ■ ActionScript 3: The Facts Behind the Basics Figure 2-2. The results of a few trials of the getSize method Using getSize, you can compile a class and calculate the number of bytes your class adds as overhead in an application.

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