By Lee Lanier
When you already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll manage to flow directly to the subtle subject matters during this up to date variation of complex Maya Texturing and lights. certain, easy-to-follow directions will educate you the real-world construction secrets and techniques that pro animators use to accomplish extraordinary effects. within the moment variation, you can find wide and up-to-date assurance of the most recent theories and developments as well as an enclosed CD with unique content material that can assist you sharpen your talents.
Read or Download Advanced Maya Texturing and Lighting 2nd (second) edition Text Only PDF
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Additional resources for Advanced Maya Texturing and Lighting 2nd (second) edition Text Only
The texture serves as a multiplier. If Intensity is set to 2 and the texture is 50 percent gray, the intensity of the light will only be 1 when it strikes a surface. Illuminates By Default Serves as an on/off switch for the light. Emit Diffuse and Emit Specular Determines whether the light will affect the diffuse and specular calculations of a material during a render. Each attribute can be checked off independently. If only Emit Specular is checked, the specular highlights will render by themselves; however, the alpha channel will include the entire surface.
If you click-drag the small cyan cube, the cone size will change. Penumbra Creates a circular handle at the center of the light cone that allows you to interactively increase or decrease the Penumbra attribute. The Penumbra represents the transition from full light intensity to no light intensity. The larger the Penumbra value, the softer the edge of the spot light. 6). If the Penumbra value is larger than the Cone Angle, the Penumbra establishes the outermost limit of the spot light’s illumination.
Uffizi, Florence. (Right) da Vinci. Virgin and Child with St. Anne. 1508. Oil on wood. Louvre, Paris. 38). However, the rule may have evolved as a simplified variation of the golden rectangle subdivided according to the golden mean. ) The rule of thirds is useful for modern media, such as videography, that often require quick compositional decision making. The golden mean, on the other hand, is appropriate for painting and 3D since more time can be spent contemplating composition. In any case, attention to compositional detail will improve any animation you choose to tackle.